Select the KillPlayerText node, and on the Details panel, go to Inputs. Right-click in the Event Graph and search for then add a Custom Event.Ĭall the Custom Event KillPlayerText and connect a Print String node with custom text as the String. Right-click on the ThirdPersonCharacter in the Level, then select Edit ThirdPersonCharacter. Select the ThirdPersonCharacter in the Level, then add it to Sequencer from the + Track button. In the Details panel for the Level Sequence, enable the Auto Play option. Setting up the Characterįirst, we need to set up the Third Person Character.įrom the Main Toolbar, click the Cinematics button and select Add Level Sequence with any name and save location. For this guide we are using the Blueprint Third Person Template project.
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